AN UNSLOVED MYSTERY AT THE BODDY ESTATE!
Hampshire- Well known anthropologist John Boddy met his end on Saturday night at his Hampshire estate, Tudor Mansion. The cause is unknown but police are treating it as suspicious.
· Body found
· Six suspects detained
· Six possible weapons
· Nine possible rooms
· No break in
· And two dice…
· Investigators need your help to search the nine rooms and secret passages for CLUES!!!!!
Do you recognize this article? Probably. We all know of the game CLUE and this is the story on the back of the box. CLUE has always been one of my favorite board games. Yesterday, while in Hawaii relaxing and playing games, I suddenly realized that the game CLUE incorporates numerous archetypes.
When you play the board game you are the hero: you are the one who (hopefully) solves the mystery, the one who is on a search for knowledge, the one who finds John Boddy’s murderer.
Stages of the Hero’s Journey
Departure: The departure occurs when the game begins. You, the hero, are called to engage in an adventure (or asked to join a game of CLUE). Sometimes you are slightly reluctant to accept.
Initiation: You enter a different world when the game begins, one where you are acting as a heroic detective genius. A new, mature perspective may be gained when you realize that the task or goal is potentially difficult and that real effort is necessary to solve the crime.
The Road of Trials: Throughout the board game CLUE you are constantly being tested on intelligence or skillful guessing. So, the entire game is essentially a road of trials.
The Inner Most Cave: The inner most cave occurs near the end of the game, moments before the real murderer is revealed. All players are filled with suspense as they wait to learn if they were correct in their accusation. The great trial is when a player makes an educated guess about who is the suspected killer. To make this guess the player must enter a rather deep state of thought.
Return and Reintegration with Society: When the game has ended and the winners and losers are evident, you can all return to society and continue being friends.
Return and Reintegration with Society: When the game has ended and the winners and losers are evident, you can all return to society and continue being friends.
Color Archetypes:
The game board marker or place holders are all characters, when playing you assume the role of a certain character. The characters’ colors hold certain connotations and meet the criteria for being symbolic archetypes.
Red: Ms. Scarlet, seemingly, the most popular character, is clothed in a red dress. Red is symbolic of blood, sacrifice, violent passion, disorder, emotion, excitement and death. Possibly the blood thirsty Ms. Scarlet murdered John Boddy, as she had an affair with him and demonstrated violent passion which he did not like or accept. She could have been very emotional and affected by a disorder which prompted her to murder him and ultimately sacrifice her own freedom.
Yellow: Col. Mustered is donning all yellow which is symbolic of majesty, life dependency, cowardice and truth. Col. Mustered could have murdered the wealthy John Boddy if he had been lied to by Boddy. The motivation of the murder may be that Col. Mustered was lied to about a sum of money he yearns for or his life depends on to appear wealthy. Rather than settling the dispute through words, Col. Mustered may have been too cowardly and instead killed John Boddy.
Grey: The character Mrs. White is clothed in an outfit of all grey. She serves as the scullery maid at John Boddy’s mansion. The color grey is symbolic of moody feelings, stupidity, sadness and boredom. The maid, Mrs. White, may have murdered her employer as she was overcome with sadness, boredom and wanted a change in her otherwise dull life. Stupidly, she may have believed that her life could be filled with enjoyment if she had some money. She could have killed John Boddy for his money and various assets to inject satisfaction and enjoyment in to her life.
Green: Mr. Green, not surprisingly, is completely green. Like the color of his name, Green bears connotations towards envy, death, and evil. So maybe Mr. Green killed John Boddy as he was jealous of John Boddy’s fortune. Possibly Mr. Green is an evil greedy person who is jealous of others who are superior to him. Motivated by jealousy, greed and inner evils he may have murdered John Boddy.
Blue: Mrs. Peacock is clothed mainly in blue. The color is symbolic of freedom, strength and new beginnings. Possibly, Mrs. Peacock desired freedom that could only be granted by money. So she decided that with her strength she would kill John Boddy for his money and create a new and free beginning for herself.
Purple: Mr. Plum dons all purple which is symbolic of envy, confusion, intelligent and wealth. John Boddy could have been a possible business competitor of the intelligent and wealthy Mr. Plum. John Boddy may have been on a road to higher success of which Mr. Plum was jealous. Filled with jealousy and the desire to eliminate competition, Plum may have killed John Boddy.
Now I’m not saying that this all happened. In the game the murderer, weapon and room change every time a new game is played (given 324 possible combinations). Colors do influence our decisions to choose who the “killer” might possibly be. Possibly, we choose the player with the more classic archetype than others….Ms Scarlet being my number one choice. Archetypes are present in numerous aspects of life including board games!
Who is your chosen murderer in CLUE?
Do you think that archetypes influence more than just stories, music and board games in our society? Do you think archetypes have lead to stereotypes and discrimination in our world? How so?





